Guild Barracks

The Guild Barracks provides support units that can be attached to a main unit in Guild War and Guild Raid. Initially no units are provided. Slowly the units are trained to initially create the most basic form of the unit, then the senior form, then through additional "Plus" levels, depending on Guild Instructors and Pets available.

Guild Instructors
Each race has a different Guild Instructor: The top 5 of each by Seniority and Transcend level are automatically assigned to the barracks for training. Their combined seniority/transcend level is used to speed up the unit training. The highest individual unit improves the highest level the support units can be trained to. Additionally if the instructor has its couple pet at 5*, this increases the maximum training level by one: It is also possible to speed 100 Gems to give an instant one of boost to the training of the units.
 * Human - Hot-Blooded Xuanzang
 * Elf - Hoyden Goku
 * Undead - Dark Admiral
 * Orc - Raptor Rider

Support Units
Each race has a similar class of units available:
 * Human - Infantry, Heavy Infantry, Fire Bird, Musketeer
 * Elf - Elf Archer, Elf Warrior, Poison Archer, High Elf Archer
 * Undead - Skeleton Unit, Warlock, Ghost, Skeleton Warrior
 * Orc - Orc Fighter, Orc Hunter, Frost Mage, Orc Wing

Guild War (Attack)
Generally this is made up of the most powerful units available, with certain counters: Note, a Golem with Mambo at 5* is an excellent tank in any protracted Guild War Fights.
 * Enemy 1st Unit Sword Dancer - Sylphid with High Elf Archer prevents unlucky loss.
 * No Air Defence (including supports) - Start with Flying units to attack crystal.
 * No Enemy Cloak Detection - Start with Cloaked units to attack crystal.
 * Enemy Considerably Lower Knight Level - Don't use support units.

Guild War (Defense)
In Guild War defense it is only possible to pick the 5 main units to be used. The support units will be picked automatically, from the lowest available unit to the highest. If very few of a lowest unit are available, they will not be used.

Currently it is recommended to use a Sword Dancer in the first spot, followed by 1 unit from each race. This is because the Sword Dancer has a chance of getting a lucky hit on the opponent's Crystal and has Elf Archer units for support to hold back any air units.

A Golem with Mambo at 5* is an excellent tank in any protracted Guild War Fights.

Guild Raid
Currently the recommended setup (with their respective pets) with the highest available supports The 2nd boss on each raid is airborne, so supports like Skeleton Warrior will be ineffective and a waste. __NEWSECTIONLINK__
 * Succubus
 * Fairy
 * Valkyrie
 * Fairy
 * Valkyrie