Sylphid

The Sylphid was once one of the most powerful core and support units for an Elf team, now mainly used as a support in place of anything better.

The Inner Passion skill is vital late game, but expensive to maximise.

Pet Couple (Windy)

 * When first appearing, movement speed and attack speed of allies increase significantly for a certain period of time. This also delays enemy skill casting.
 * Basic game speed increases by 4%.
 * Unit's attack range and movement speed increases by 5%, and attack power, attack range, and critical hit rate of all units increase by 5%.
 * Does not freeze due to cold attacks.
 * Normal attacks paralyze enemies for a longer time, and they ricochet to attack more enemies.
 * Increases skill attack duration.
 * Inner Passion limit break: Inner passion max increases by 5 per Senior Sylphid. (However, this value cannot exceed 50.)

Unit Abilities (Senior)

 * Normal Attack: Launches a wind blade and attacks up to 4 enemies, stunning them for a short period of time.
 * Skill Attack: Create several whirlwinds to levitate enemies in the air and damage them.
 * Special Ability 1: Immune to knock-back attacks (Not pushed back when hit by knock-back attack)
 * Special Ability 2: Increases movement and attack speed of elf and human units by 6%.
 * Special Ability 3: Increases the basic speed of the game by 5%.
 * Inner Passion: Increases all abilities (attack/defense/HP) of units by 5 levels. ([Inner passion] can only be used in stages. [Inner passion] is accrued when applied, but the unit abilities cannot increase to more than +100 level. This is activated even when units are in the Time Shop.)

Unit Skills
Italic rows are common Support Breakpoints.