Sindbad

Sindbad is a fairly strong melee unit, which can prove useful in the Tower of Trials and Spirit Highlands. It is generally not recommended to use it as a main team unit.

Pet Couple (Shasha)

 * At its first appearance, it increases the attack speed and movement speed of all ally units, and casts a shield that temporarily grants immunity against magical attacks.
 * Increases basic game speed by 7%.
 * Increases its movement speed and attack power by 10%.
 * Increases the movement speed and the attack range of all units by 6%, and the critical damage of all units by 5%.
 * Significantly increases attack power and critical hit rate against enemy crystal.
 * Battle Cry(Human) Limit Break: Effect of Battle Cry(Human) increased from 30% to 40%.
 * [ Hero's Sword(Guild Invasion) ] : Increases the attack power increased by Hero's Sword in Guild Invasion. 5% increase for 5-star, and 10% increase for 6-star. Effects are applied even when in Time Shop and can be increased up to 100%.
 * Change Tribe cooldown reduction : Cooldown of Change Tribe is decreased by 3 minutes for every 5-star, and 6 minutes for every 6-star. Effects are applied even when in Time Shop and cooldown reduction based on Sinbad cannot exceed 1 hour.

Unit Abilities (Senior)
+ Normal Attack: Swiftly swings his sword, unleashing 8 consecutive attacks. Creates a sand storm when attacking, dealing damage to multiple enemies and knocking them back. + Skill Attack: Hurls a pile of rough desert sand at multiple enemies, dealing damage with a certain chance of blinding them. Blinded enemies cannot attack temporarily. (If stealth is deactivated, the skill is immediately cast.) + Special Ability 1: Increases the game speed by 11%, movement speed of Human units by 6% and attack range by 7%. + Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed. + Special Ability 3: Unaffected by attacks by terrain above stage 10,000. + Special Ability 4: Instantly move to first attack target (dash). + Special Ability 5: Chance to instantly cast abilities when taking damage. + Special Ability 6: Cannot be paralyzed and is immune to freeze and blow. + Special Ability 7: Cloaks himself to stealthily infiltrate the enemy base to destroy it. + Innervate 3: Decreases cooldown of Guild Invasion skills by 3%. (Innervate 3 can be stacked, but cannot exceed 40%. Also applied when units are in Time Shop.) + Battle Cry(Human): Increases the attack, defense, and HP of human units in Guild Invasion. Increases the efficiency by 1% for every 5-star Sindbad and 2.5% for every 6-star Sindbad. Applies in time shop and effects can increase up to 30%.

Unit Skills
Italic rows are common Support Breakpoints.